Destiny rise of iron raid monitor room7/30/2023 Destiny: Rise of Iron – How to Get the Iron Gjallarhorn Exotic | Quest Guide.Destiny: Rise of Iron – Play SIVA Crisis Playlist To Earn 350-365+ Light.Destiny: Rise of Iron – Dormant SIVA Clusters Locations Guide.Destiny: Rise of Iron – Everything New | Exotics, Artifacts, Trophies & More.Destiny: Rise of Iron – Complete Achievements / Trophies Guide.Destiny: Rise of Iron – Wrath of the Machine | All Exotic Chest Locations.Destiny: Rise of Iron – How to Beat All ‘Wrath of the Machine’ Bosses.Destiny: Rise of Iron – The Comprehensive Outbreak Prime Exotic Guide.We want to have things that, like, when you get a new weapon and it’s got a new name and a new ability, you have to think how you can use that in PvP or how it pairs with a particular ability. We’re not just putting out things to collect for no reason. “We want to make sure all the elements the players are collecting are unique and interesting and add to the gameplay. But at the same time having those elements where you’re upgrading your character and sort of achieving things. So a lot of it is the fun of shooting in the game, the experience of getting together with your friends and going on adventures. I think also we want players to keep coming back and having place to have fun. We wanted to bring a lot of those elements into Destiny. I really loved massively multiplayer games, and a lot of the fun in those games was finding the new weapons, finding new armor, searching out these relics and other cool bits. “I know a lot of us come from loving roleplaying games. “I think it’s finding the right balance,” says Barrett when asked about suggestions that the game engages in slot-machine mechanics. If it’s a slot-machine, it’s at least a scrupulously curated one So we try to factor all of those things in.” We use that data, as well as our own internal expertise. So we can see, where people think it’s overpowered, but actually the number of kills per second its doing in the Crucible is much lower. We have an incredible user research team that’s looking under the hood, so when someone says something is overpowered, they can pull up and figure out how often a weapon’s used, what is its actual effectiveness, balanced against all the other weapons. “At the same time, we have our own internal critics inside the studio, who are just as passionate about the game as the fans are. “We’re very active in the community, listening to our fans, we always want to get their feedback,” says Barrett to a question about creative versus community sourced fine-tuning. Rise of Iron represents the original plus three expansions’ worth of tweaks This is all about building a community and recognizing that players are playing together.” So a lot of the types of things we put into the world are purposefully cooperative things, like public events, the tower, dancing and social spaces. But we also want to recognize that this is a community of guardians. Certainly there are elements of the story that try to make you feel special as a player, so players play through that stuff by themselves. “We want everybody to feel like a hero on this shared journey. “Speaking to your point about being a hero yourself, we want to recognize it’s a world where people are playing with friends, it’s a cooperative world,” says Barrett. It’s more than ever a communal experience So there’s this feeling of nostalgia for the players, but on top of that we’re delving deeper into the lore and backstory.” So players get to journey back there and see what’s happened, what’s changed, that the wall has collapsed, weather and snow have come in, the Fallen have run amok. You’re going back to this iconic wall where players were first revived by their Ghost. “The tone and look play right into this idea of going back to the past, not only in the war but returning to a place that players first began their adventure in Destiny. You’ll see a lot of it in even the emblems and things, that everything has a handcrafted feel to it, these sort of sigils made of iron and fur collars and all that stuff.” To have this futuristic world that’s relatable but also has heroes and mythology and lore and weapons with a past and personality, those are some of the elements that are really exciting for us to bring into the game. One of the things I love about Destiny is that we’ve taken elements from fantasy and science fiction and melded them into this universe. “So you’ve got giant axes and fur and the cold north. “There’s definitely a medieval vibe to it, a Norse and Scandinavian aspect,” says Barrett. You have the story of who founded the city and helped save humanity long ago, and then you get to become one of those heroes yourself.” “On top of that, at the same time that we’re telling the history of it, players also get to engage in the adventure and become an Iron Lord themselves.
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